Wednesday, March 31, 2010

BrainZapp on 11 Alive News

Tonight at 7 PM, brainzapp was featured on 11 Alive News.


You can download brainzapp here: http://itunes.com/apps/brainzapp


Thank All Of You :)

-Christopher

Saturday, March 27, 2010

Inside The Top 100 Educational Apps


Today, we are now inside the top 100 educational apps in the AppStore.

This is in only two days!! We can only imagine what April 3rd will be like on the iPad launch.

Wish us all the luck in the world :)

-Christopher, Developer of Brainzapp

Friday, March 26, 2010

22 Downloads In 5 Minutes


Last night, we ended up listing BrainZapp. Thinking no one would see it just yet, since I had told people of a release date of Saturday, March 27th, I didn't expect anything.

Lowing behold.. I checked our sales of the free version, FREE VERSION!!

22 downloads in the 5 minutes it was available last night.. :)

This is working better than I thought.

Wish us luck in the coming months!


-Christopher, Developer of BrainZapp

Wednesday, March 24, 2010

BrainZapp Available Saturday, March 27th.


Today on March 24th, Apple accepted Brainzapp.

I selected it to be on sale starting March 27th, 2010. It will be free until April 3rd, 2010.

So on Saturday, go to the AppStore and download BrainZapp for free!!

We are highly excited about this and we hope to gain a lot of interest into something that is unique and fun at the same time.

Tuesday, March 23, 2010

Heading To The Appstore


Today, we submitted Brainzapp to the AppStore. Hoping the game will be approved, we look forward to seeing it in the store with a release date of March 27th, 2010. The game will be free until the date of April 3rd, 2010- The day of the iPad launch. This is to gain some business before making the game a paid version. When the paid version is released it will be priced at $0.99.

So if you like the idea of Brainzapp, go download it when it is (hopefully) released into the AppStore March 27th, 2010!!


Thank You,

Christopher

Developer of Brainzapp.

Saturday, March 20, 2010

An Extreme Expert


Today on March 20th, marks the day when I add a new set of levels. I have all of the game done, except for this one. The part that is different about this level is that it will have ten inside levels, extending the game even further to 25 levels. My parents took a trip yesterday, and on their iPhone's I had a demo of the game. They let people try it for me, sorta like beta testers. The result? "wow, this is amazing," "I'll buy this!!" Imagine my reaction: a game I had created in a month's time, was making people smile. This is exactly why I chose to add another sector of levels. My goal is to still have this running on an iPod Touch to show off at the April 3rd iPad launch event. Figuring I can finish the new set of levels this week and get the bugs worked out through the weekend, I will be able to show this off by April 3rd. I'm very excited and I hope to share more news with all of you soon.

Sincerely,

Christopher,

Developer of Brainzapp.

Wednesday, March 17, 2010

All About Brainzapp



It all started when I was sitting in a doctors office. They had little blocks and shapes, of all shapes and sizes. I was playing with them and then became very addicted to what I was doing.

Thats when it hit me. Why not have a game for children and adults to learn how to memorize shapes in a fast and easy manner?

I got to drawing. I drew around 10 prototypes of what I truly wanted to do, then came up with a final idea. There would be three main levels. Beginner, Intermediate, and Expert. Each main level would have five inside levels, making a 15 level shape memorization game.

Now that I had thought of the general idea of the game, it was time to think about the rules of the game, and how users would interact with it.

First of all, my goal was to catch the users imagination and have a fun, yet challenging way to learn the basic shapes of our world. I decided on giving game players 3 strikes, for all 15 levels. Sort of like a baseball game. I also decided on time limits for each section of levels. 8 seconds to memorize for beginner, 5 seconds to memorize for intermediate, and 3 seconds to memorize for expert. Doesn't sound challenging? Think again.

The next thing on my list was to set time limits for the user to choose what they saw on the previous screen and what I came up with was 5 seconds for beginner, 3 seconds for intermediate, and 2 seconds for expert. This idea would give users just the right amount of time to choose, and have a challenge with learning them in different amounts of time, in a small simplistic way.

After all of that planning, I showed my idea to some friends and previewed to them how it would all work. After showing to them, they all replied "wow, I would buy it," without me even saying whether or not I was going to charge for it.

Around a week after that, I set in to start making the game. First the general design, second the user experience, and third the sounds.

A month and a half later, I am almost done with the game, and have made a deadline for myself to get it done and ready to show off by April 3rd, which is Apple's iPad launch day. This would be a great way to get myself out there, and that would give me time to submit to Apple, and have a great user base when it comes out to the general public.

That is the story of Brainzapp. 15 levels combined, amazing game play, cool shapes and colors, for iPhone and iPod Touch.

Many More Posts To Come.