Wednesday, March 17, 2010

All About Brainzapp



It all started when I was sitting in a doctors office. They had little blocks and shapes, of all shapes and sizes. I was playing with them and then became very addicted to what I was doing.

Thats when it hit me. Why not have a game for children and adults to learn how to memorize shapes in a fast and easy manner?

I got to drawing. I drew around 10 prototypes of what I truly wanted to do, then came up with a final idea. There would be three main levels. Beginner, Intermediate, and Expert. Each main level would have five inside levels, making a 15 level shape memorization game.

Now that I had thought of the general idea of the game, it was time to think about the rules of the game, and how users would interact with it.

First of all, my goal was to catch the users imagination and have a fun, yet challenging way to learn the basic shapes of our world. I decided on giving game players 3 strikes, for all 15 levels. Sort of like a baseball game. I also decided on time limits for each section of levels. 8 seconds to memorize for beginner, 5 seconds to memorize for intermediate, and 3 seconds to memorize for expert. Doesn't sound challenging? Think again.

The next thing on my list was to set time limits for the user to choose what they saw on the previous screen and what I came up with was 5 seconds for beginner, 3 seconds for intermediate, and 2 seconds for expert. This idea would give users just the right amount of time to choose, and have a challenge with learning them in different amounts of time, in a small simplistic way.

After all of that planning, I showed my idea to some friends and previewed to them how it would all work. After showing to them, they all replied "wow, I would buy it," without me even saying whether or not I was going to charge for it.

Around a week after that, I set in to start making the game. First the general design, second the user experience, and third the sounds.

A month and a half later, I am almost done with the game, and have made a deadline for myself to get it done and ready to show off by April 3rd, which is Apple's iPad launch day. This would be a great way to get myself out there, and that would give me time to submit to Apple, and have a great user base when it comes out to the general public.

That is the story of Brainzapp. 15 levels combined, amazing game play, cool shapes and colors, for iPhone and iPod Touch.

Many More Posts To Come.

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